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Author Topic: Azure (The Dead Pool)  (Read 31477 times)
marc_reusser
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« on: August 25, 2013, 04:48:06 AM »

Time for a new scene. This project is inspired by the work of Alexandre Duchamp, and from conversations with him and Gordon Ferguson. Scale is 1/20.

Some of of you who like browsing pictures of decay and "dead zones" probably know what/where this is. I took some artistic license, in the location of the proposed ladder distance from the end, as well as in moving the starting block, to the shallow end of the pool....so as to give the scene more interest. Shown is a rendering to lay out the massing, details and tile (actual scene will be set in base at an angle). One thing I can say after working on all the tile patterns/joints, is never hire a Russian to do your tile work.  Grin

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SandiaPaul
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« Reply #1 on: August 25, 2013, 07:11:19 AM »

This is going to be cool...can't wait to see it develop.

Reminds me of a Swiss friend of mine who had a tile guy do his bathroom...when the tile guy was finished he hustled him out of his house as fast as he could so he could get in there and adjust all the crooked tiles to be perfectly aligned.

Paul
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Paul
Chuck Doan
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« Reply #2 on: August 25, 2013, 11:00:09 AM »

Alright!
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« Reply #3 on: August 25, 2013, 12:40:45 PM »

Okay, I admit my ignorance. Where is its inspiration, what is its significance, and will it exhibit the usual decay? -- Russ
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Gordon Ferguson
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« Reply #4 on: August 25, 2013, 01:43:20 PM »

Type in Pripyat into your search engine, it was the nearest town to the Chenobyl disaster when it's nuclear plant went into meltdown.

Decay, you name it its decayed!

Think this is the pool that Marc is basing his idea on



* image.jpg (60.87 KB, 360x281 - viewed 1635 times.)
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Gordon
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« Reply #5 on: August 25, 2013, 02:10:42 PM »

Type in Pripyat into your search engine, it was the nearest town to the Chenobyl disaster when it's nuclear plant went into meltdown.

Decay, you name it its decayed!

Think this is the pool that Marc is basing his idea on




  It's empty . That's a shame . I was looking forward to seeing Marc fill it with green slimy water with nasty things lurking in it .

   An opportunity wasted . Never mind , may be next time .
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Hi, I'm Kim.


« Reply #6 on: August 25, 2013, 02:25:45 PM »

hey mark
i am really going curious about this theme ,green water , slime and old rubber duckies maybe.looking good.kind regards kim
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marc_reusser
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« Reply #7 on: August 25, 2013, 02:50:36 PM »

Thanks Gordon. I guess I should have posted some reference images. Smiley



* P_pool_01.jpg (93.35 KB, 801x600 - viewed 1627 times.)

* P_Pool_02.jpeg (32.27 KB, 400x265 - viewed 1570 times.)

* P_Pool_03.jpg (54.95 KB, 600x408 - viewed 1670 times.)
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marc_reusser
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« Reply #8 on: August 25, 2013, 02:54:42 PM »

Sorry chaps...no slimy water......something more along this line...with an additional secret creepy touch Smiley.



* pripyat21.jpg (83.65 KB, 462x720 - viewed 1580 times.)

* Call-the-pool-cleaner-back.jpeg (89.79 KB, 500x333 - viewed 1603 times.)
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Mobilgas
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« Reply #9 on: August 25, 2013, 04:05:32 PM »

I don't get it Huh Of all the cool stuff to model in this world....you pick a POOL to model???  I mean if your running out of idea's.  But I should talk I'm not doing ANY modeling myself  Embarrassed   
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Craig
marc_reusser
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« Reply #10 on: August 25, 2013, 04:26:07 PM »

 Grin Craig,

The way I am seeing it, project like this in many ways requires as much skill effort and craftsmanship, and ingenuity as say building an entire kit or structure. Because of the the scale, and the amount of small detail it requires a lot of attention and thought, and due to the closer/narrower focus, it has to be done correctly, otherwise it will stand out. It is far less forgiving than a larger busier scene/model, where you can hide things amongst the mass of detail and surfaces. This type of project also allows you to more narrowly focus on a few specific skills/techniques that one wants to develop. Above all, it allows me to approach modeling and a scene, from a more artistic and crative POV and expression. Lastly, it is something different and unique...not something that has been done or seen a hundred-fold in one manner or the other. Smiley
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In the corners of my mind there is a circus....

M-Works
Mobilgas
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« Reply #11 on: August 25, 2013, 04:43:47 PM »

Marc,    It sure will be Different & Unique.....which ever way you take it I know ill learn something new following along on this build  Grin
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Craig
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« Reply #12 on: August 25, 2013, 05:00:50 PM »

Grin Craig,

The way I am seeing it, project like this in many ways requires as much skill effort and craftsmanship, and ingenuity as say building an entire kit or structure. Because of the the scale, and the amount of small detail it requires a lot of attention and thought, and due to the closer/narrower focus, it has to be done correctly, otherwise it will stand out. It is far less forgiving than a larger busier scene/model, where you can hide things amongst the mass of detail and surfaces. This type of project also allows you to more narrowly focus on a few specific skills/techniques that one wants to develop. Above all, it allows me to approach modeling and a scene, from a more artistic and crative POV and expression. Lastly, it is something different and unique...not something that has been done or seen a hundred-fold in one manner or the other. Smiley

 That's all well and good but it still needs slimy water . Just a teensy-weensy bit . You haven't done water properly yet , so now is you opportunity to have a go .
« Last Edit: August 25, 2013, 05:03:24 PM by shropshire lad » Logged
Ray Dunakin
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« Reply #13 on: August 25, 2013, 05:04:42 PM »

VERY cool project!

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« Reply #14 on: August 25, 2013, 08:29:46 PM »

Looks like a sauna I once built for a Very Important Chicken.
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