Westlake Publishing Forums

General Category => General Forums => Topic started by: W.P. Rayner on August 30, 2012, 09:21:14 PM

Title: The Tourbillon revisited...
Post by: W.P. Rayner on August 30, 2012, 09:21:14 PM
For Michael, Paul and NK (fellow horological enthusiasts)...

Here's the latest rendering of the co-axial Tourbillon. I've refined some of the textures and reworked the lighting - very difficult to light a small, complex object such as this. For those who aren't familiar with these mechanisms, Tourbillons are usually smaller in diameter than your typical fingernail and weigh less than a gram... incredible works of masterful machining in miniature, much of it done by hand. Rendering is a widescreen format image that can be used as a desktop if you're so inclined. As usual, rendering run in Keyshot 3 Pro. Just came up with some more detailed reference photos of the VH Classic, so now reworking some of the details of the case and bezel construction that I missed, then back to the movement...

(https://www.finescalerr.com/smf/proxy.php?request=http%3A%2F%2Fwww.roughboy.net%2Fimgs%2FTourbillonDesktop.jpg&hash=091b33e08ff190c193e57b5bc25214f117a5a480)

Paul
Title: Re: The Tourbillon revisited...
Post by: SandiaPaul on August 31, 2012, 04:24:38 AM
That's really great!

Have you played with the animation features in Keyshot?
We need to see this running!

Paul
Title: Re: The Tourbillon revisited...
Post by: nk on August 31, 2012, 12:44:24 PM
Very very nice indeed. George Daniels would be very pleased with this. Since Omega has gone almost 100% coaxial, I wonder if they have an interest in something like this...a coaxial tourbillon Ploprof. Now there s a thought!
Title: Re: The Tourbillon revisited...
Post by: W.P. Rayner on August 31, 2012, 08:00:37 PM
Thanks guys....

NK: yes, the Ploprof is big enough for a Tourbillon though they're not really suited to a "dive" watch. Don't know if anyone's tried that yet, would be an interesting experiment, especially with a gyrotourbillon, which would seem to make sense.... hmmmm

Paul: I agree, I'd love to produce an animated version of this. I've done just a little experimenting with the Keyshot animation feature, but to do it properly, it needs a lot more CPU power than I have available at this point. That's one of those projects I've put in the "some day" file, some day when I have an eight-core machine on the desk!

Paul