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Author Topic: The Sands of Time (Ma.K. AFS Mk1) [Rusting]  (Read 15334 times)
marc_reusser
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« Reply #60 on: April 21, 2012, 10:00:26 PM »

...and the current side.


* SoT_SettingTest_2.jpg (150.08 KB, 601x544 - viewed 471 times.)
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Bexley
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« Reply #61 on: April 21, 2012, 10:06:10 PM »

Very nice. (Love the tattered cloth. No I have to go back and re-read this thread to see if you mentioned how you did it.) [EDIT: You didn't. Please explain!]

Funny thing is, when I saw the skull in Bits and Pieces, I vaguely remembered this diorama.

Now, you just need to pull an all nighter, nap from 7am to around 10-11am, and work again until 2am, praying that the internet or power don't go out. You get to take a short break at 1am, though, when you remember your camera battery isn't charged, with an hour left to post...

There's a reason I end every submission's description with, "And now, whiskey."
« Last Edit: April 21, 2012, 10:16:58 PM by Bexley » Logged

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Bexley Andrajack
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« Reply #62 on: April 22, 2012, 06:46:23 AM »

I have been waiting for the return of this shelf queen! I have seen it for so long without the skull, I am still not quite sure what to think? I knew it was coming,……….. I think it should be slumped more, I can only assume that when you die you slump, my reasoning is my wife yells at me all the time to stop slumping, so with this poor fellow, I would assume the same. Don’t stop I want to see this one finished!
MPH
I only play a couch Potato on TV
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Gil Flores
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« Reply #63 on: April 22, 2012, 08:07:27 AM »

I love the sleeve liner on the ripped off arm. Very cool!

Now, if you could just get back to the "Watery Grave"...   Wink
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Ray Dunakin
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« Reply #64 on: April 22, 2012, 10:47:45 PM »

You know, I think the guy in that suit still had flesh on his bones when you started this project!   Wink

Nice work, glad to see you back on it.

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marc_reusser
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« Reply #65 on: April 22, 2012, 10:51:27 PM »

Thanks guys,

Bex;
I wish I could pull out the whiskey now! Grin  I honestly dont exactly recall how I did the sleeve...it was so long ago. I did it as a test piece. I wanted to try and represent the torn sleve of his coveralls/uniform that he wore in the suit. The raeson for the bend and angle, is that it was planned to wrap over a sheleton arm reaching for help....but it was too round...would need to sak and drape more....so now it looks more like part of the arm joint material from the suit....but since time is of the essence it is what it is. Grin  Tothe best of my recollection I made it out of white tissue paper...I think its called "china paper" or some such thing (something I picked up at a model airplene shop.)...It was cut into a rectangle that would be about the correct diameter tube as a sleeve. I then draped it over a corresponding dia piece of styrene rod, and pushed it together along the rod...crumpling it. Then too it off, and tore the edhges with broad round nosed tweezers. This was then brushed with Liquitex Matte Medium, draped back over the rod...slightly re-crumpled am\nd draped to shape...then let dry. when dry it was removed from the rod...carefully as it does stick to it....re-draped...reformed, and coated with the matte medium one more time....when dry, I removed it and coated the inside...at that point it was perfectly stiff...albeit fragile. [BTW. found the mfr bag from the head; it's an Andrea Miniatures 90mm)

Gil; Yes, he probably would sag...but he's got a stick up his ....err...toothpick as a neck. Grin The skull wis not planned to be exposed, but rather only seen through the (hopefully shattered) visor of the helmet.

Christian;  "Watery Grave" is still right here staring at me every time I open the cabinet. Grin

Ray; That was awesome! Grin Grin Grin  Almost shot coffee out my nose just now!
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mad gerald
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« Reply #66 on: April 23, 2012, 04:56:06 AM »

You know, I think the guy in that suit still had flesh on his bones when you started this project!   Wink
... ROTFL (biting the carpet) ...


...Now, if you could just get back to the "Watery Grave"...   Wink
... one of my favourites too, would like to see it's resurrection ...

Christian;  "Watery Grave" is still right here staring at me every time I open the cabinet. Grin
... would you mind reanimating it i. e. as "Watery Grave" ... redux ... or ... reloaded ... ?  Cool
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JESTER
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« Reply #67 on: April 23, 2012, 10:14:40 AM »

The skull is awesome! Can't wait to see how you weather it!

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marc_reusser
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« Reply #68 on: April 25, 2012, 05:19:51 PM »

Gerald;

Would love to re-animate the WG build; unfortunately I have a previous commitment to Gordon, and what appear to be a series of required "timed" projects for the forseeable future. (And we all know how good I am at modeling dead-lines Grin )

Finished most of the rusting and surface finishes (except for final dust and dirt...and maybe a couple of small streaks), and have now seated it in the base and begun filling in around the model.









The conundrum now is the ground surface. At one point I was thinking pale reddish beige..sort of Martian soil, or African soil color.....but that color does not seem to compliment the model, and doesn't give me the desolate and forbidding feel I was hoping for; so I am now thinking a very light grey lunar surface look.
« Last Edit: April 25, 2012, 05:22:54 PM by marc_reusser » Logged

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In the corners of my mind there is a circus....

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Ray Dunakin
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« Reply #69 on: April 25, 2012, 06:33:18 PM »

The weathering on this piece is amazing! The colors and textures are spot on, even the cracked and oxidized "rubber" bits.
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Mr Potato Head
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« Reply #70 on: April 25, 2012, 07:12:18 PM »

What about Sand?
When in Rome?
the build is called the sands of time,.................
just asking
MPH
We have pink sand in Idaho
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Gil Flores
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marc_reusser
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« Reply #71 on: April 25, 2012, 07:15:05 PM »

Thanks ray...really feel iffy about the whole thing, but maybe I'm just to close to it. The rubber bits were a "keep my fingers crossed" type of thing...way overworked, and just hoping they would be pasable.

Attached is the sorta-kinda-feel, I wanted for the scene...



* bbbbb.jpg (174.71 KB, 550x472 - viewed 298 times.)

* ddddd.jpg (90.37 KB, 550x472 - viewed 997 times.)
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I am an unreliable witness to my own existence.

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finescalerr
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« Reply #72 on: April 26, 2012, 01:45:00 AM »

You don't want it half buried in lush grass beneath a majestic oak with kittens and puppies scampering over it? -- Russ
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gfadvance
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« Reply #73 on: April 26, 2012, 02:07:48 AM »

Nice Marc, especially like the effects on the left hand shoulder and back.

A conundrum, while I would love to see my little project brought to a conclusion I want to see Watery Grave finished as well .............. time to toss a coin Wink

Surface finish, how about some dry cracked mud ......... like the first picture here

http://www.freenaturepictures.com/desert-rocks-pictures.php

you may also get some ideas from the rest of the pictures.
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Gordon
marc_reusser
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« Reply #74 on: April 26, 2012, 02:31:06 AM »

Thanks Gordon,

Surface finish, how about some dry cracked mud ......... like the first picture here
http://www.freenaturepictures.com/desert-rocks-pictures.php
you may also get some ideas from the rest of the pictures.

Dude!...I've got till about Sunday to finish this (and the text)! I see you are enjoying turning the tables! Grin I have actually been to those locations...got one of the biggest scares of my life at "Devils racetrack" (the mud flat with the moving rocks). Thankfully your suggestion came too late,...already half done with a simple sandy surface with some rocks. What's bugging me is the lack of interest and reference scale in the scene. I need to find some good quality N or Z scale Beduins and a camel. Would even settle for astronauts in that scale. Probably wont have them for this time frame...but can always add them after.

M

M
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