Westlake Publishing Forums
September 23, 2019, 03:59:31 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:     REGARDING MEMBERSHIP ON THIS FORUM: Due to spam, our server has disabled the forum software to gain membership. The only way to become a new member is for you to send me a private e-mail with your preferred screen name (we prefer you use your real name, or some variant there-of), and email adress you would like to have associated with the account.  -- Send the information to:  Russ at finescalerr@msn.com
 
   Home   Help Search Login  
Pages: 1 [2]
  Print  
Author Topic: Studio CG Modelling/Animation Project  (Read 2292 times)
WP Rayner
Jr. Member
**
Offline Offline

Posts: 58


3D CGI Visualizer/Animator


WWW
« Reply #15 on: June 12, 2019, 07:59:39 AM »

Completed more work on the City set for Melvin to add a little more drama to the image. Slightly different camera angle, changes to the lighting (street lights have been added) and increased the fog level slightly. There will likely be some more changes when animating the opening sequence camera movement through the scene.



Going to leave this for now and return to remodelling, rigging and texturing the main character for animation.
« Last Edit: June 12, 2019, 08:08:50 AM by WP Rayner » Logged

Paul

Do things with passion or not at all.
Bill Gill
Hero Member
*****
Offline Offline

Posts: 865



« Reply #16 on: June 12, 2019, 10:46:26 AM »

Definitely has a foggy mysterious/gloomy look.I know zero about all of this. Is the actual process you do to create a background scene similar to "painting" with digital paint/illustration software, or are there many other steps?
Logged
WP Rayner
Jr. Member
**
Offline Offline

Posts: 58


3D CGI Visualizer/Animator


WWW
« Reply #17 on: June 12, 2019, 12:14:48 PM »

Definitely has a foggy mysterious/gloomy look.I know zero about all of this. Is the actual process you do to create a background scene similar to "painting" with digital paint/illustration software, or are there many other steps?

Thanks Bill, that's the effect I'm after, a cold, impersonal, and oppressive urban environment. This environment is actually a large 3D CG model, not a flat painted backdrop. The environment can be animated as well, typically lighting changes as time progresses, and as such is actually a character in its own right. The camera can track through the environment as can the main and supporting characters.
Logged

Paul

Do things with passion or not at all.
finescalerr
Administrator
Hero Member
*****
Offline Offline

Posts: 5448


« Reply #18 on: June 12, 2019, 01:02:04 PM »

It needs a half-empty jar of chickenfat in the foreground. No urban scene is complete without one. -- Russ
Logged
WP Rayner
Jr. Member
**
Offline Offline

Posts: 58


3D CGI Visualizer/Animator


WWW
« Reply #19 on: June 12, 2019, 01:24:17 PM »

It needs a half-empty jar of chickenfat in the foreground. No urban scene is complete without one. -- Russ

 Cheesy Cheesy Actually, if it were Fresno, it would need to be a dirty diaper!
Logged

Paul

Do things with passion or not at all.
WP Rayner
Jr. Member
**
Offline Offline

Posts: 58


3D CGI Visualizer/Animator


WWW
« Reply #20 on: July 18, 2019, 01:45:53 PM »

This is latest concept study for the opening city set for "Melvin." I changed the camera angle and lighting to add depth, changed out some of the materials and textures... much happier with the overall feel now. There is still a lot of litter to add plus more material development, however the scene has become so render intensive, it won't work efficiently in an animation. So, I'm investigating PBR materials and Unreal Engine/Studio as an alternative workflow. Unreal https://www.unrealengine.com/en-US/what-is-unreal-engine-4 is one of the primary gaming engines and it is now being used in animation and visualization.

Logged

Paul

Do things with passion or not at all.
Ray Dunakin
Hero Member
*****
Offline Offline

Posts: 4007



WWW
« Reply #21 on: July 18, 2019, 11:04:16 PM »

Wow! I love the lighting, very moody.
Logged

Visit my website to see pics of the rugged and rocky In-ko-pah Railroad!

Ray Dunakinís World
WP Rayner
Jr. Member
**
Offline Offline

Posts: 58


3D CGI Visualizer/Animator


WWW
« Reply #22 on: July 24, 2019, 06:22:37 AM »

Wow! I love the lighting, very moody.

Thanks Ray... it's getting there, much closer to what I have in mind. This is now essentially a concept "sketch" of what I'm trying to create. Due to this scene's complexity and lengthy render time, it's unsuited to use in the actual animation, hence the change in my workflow to Unreal Engine. The learning curve is fairly steep and, though the underlying concepts and principles are the same, it is forcing me to rethink and change many of the CG practices and procedures I've been using for years.
Logged

Paul

Do things with passion or not at all.
Lawton Maner
Hero Member
*****
Offline Offline

Posts: 553


« Reply #23 on: July 24, 2019, 07:43:50 AM »

I think it needs rows of overflowing rubbish bins and some rats.
Logged
WP Rayner
Jr. Member
**
Offline Offline

Posts: 58


3D CGI Visualizer/Animator


WWW
« Reply #24 on: July 24, 2019, 10:50:57 AM »

I think it needs rows of overflowing rubbish bins and some rats.

It does indeed Lawton, lots more rubbish and litter, oil drum with burning rubbish, broken windows and perhaps a flickering neon sign or two (bar/poolroom, massage parlor, that sort of thing). Those are all details I'll address in Unreal.
Logged

Paul

Do things with passion or not at all.
finescalerr
Administrator
Hero Member
*****
Offline Offline

Posts: 5448


« Reply #25 on: July 24, 2019, 12:20:16 PM »

And it needs a bright yellow Wienermobile. -- Russ
Logged
Lawton Maner
Hero Member
*****
Offline Offline

Posts: 553


« Reply #26 on: August 24, 2019, 06:39:03 AM »

And, a couple of people of questionable morals doing activities which civilization considers disgusting.  One of them should be a politician.
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.13 | SMF © 2006-2011, Simple Machines LLC Valid XHTML 1.0! Valid CSS!